There may be some translation errors (especially for spells) while I gather all the information, bear with me.

Vocations


Contents

- Armamentalist
- Gladiator
- Luminary
- Mage
- Martial Artist
- Minstrel
- Paladin
- Priest
- Ranger
- Sage
- Thief
- Warrior


Armamentalist

Powerful proponents of the formidable Fource, they can also fight with wands, bows and swords.

Pre-requisite: Quest #109
Weapon skills:
Unique skill:
Spells: Dazzle(2), Sap(5), Snooze(8), Slow Down(10), Acceleratle(12), Fizzle(14), Kasap(16), Fuddle(20), Deceleratle(24), Kasnooze(28), Kafuddle(31), Oomph(39)

Stat Growth
Level Exp. HP MP Strength Agility Resilience Deftness Charm M. Mending M. Might
10
20
30
40
50
60
70
80
90
99

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Gladiator

Fierce fighters who rain continuous carnage on the foes who face them with swords, axes, and hammers.

Pre-requisite: Quest #103
Weapon skills:
Unique skill:
Spells: N/A

Stat Growth
Level Exp. HP MP Strength Agility Resilience Deftness Charm M. Mending M. Might
10
20
30
40
50
60
70
80
90
99

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Mage

Specialists in martial magic that can make mincemeat of many monsters. They can also equip wands, knives, and whips.

Pre-requisite:
Weapon skills: Wand, Knife, Whip, Shield,
Unique skill: Spellcraft
Spells: Frizz(1), Acceleratle(4), Crack(6), Sap(7), Evac(8), Bang(11), Safe Passage(13), Crackle(16), Fuddle(19), Bounce(21), Kasap(25), Boom(28), Frizzle(30), Oomph(33), Kacrackle(40), Squash(42), Kaboom(47), Kafrizzle(53), Zakafrizzle(64), Zakacrackle(68)

Stat Growth
Level Exp. HP MP Strength Agility Resilience Deftness Charm M. Mending M. Might
10
20
30
40
50
60
70
80
90
99

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Martial Artist

Able employers of the potential of tension, they value strength and agility above all, and can fight with fans, claws, and staves.

Pre-requisite:
Weapon skills: Claw, Staff, Fan, Fisticuffs
Unique skill: Focus
Spells: N/A

Stat Growth
Level Exp. HP MP Strength Agility Resilience Deftness Charm M. Mending M. Might
10
20
30
40
50
60
70
80
90
99

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Minstrel

All-round entertainers who encourage those around them with all manner of marvels, and wage war with whips, fans, and swords.

Pre-requisite:
Weapon skills:
Unique skill:
Spells: Heal(3), Crack(8), Evac(10), Woosh(12), Crackle(16), Midheal(21), Zing(24), Swoosh(30), Kaswoosh(36)

Stat Growth
Level Exp. HP MP Strength Agility Resilience Deftness Charm M. Mending M. Might
10
20
30
40
50
60
70
80
90
99

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Paladin

Noble knights whose purpose is to protect the powerless with wands, spears, hammers, and an array of altruistic abilities.

Pre-requisite: Quest #106
Weapon skills:
Unique skill:
Spells: Buff(2), Heal(7), Magic Shield(10), Midheal(20), Kabuff(26), Magic Barrier(28), Kamikaze(33), Kerplunk(46)

Stat Growth
Level Exp. HP MP Strength Agility Resilience Deftness Charm M. Mending M. Might
10
20
30
40
50
60
70
80
90
99

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Priest

Specialists in medical magic who can also mix it up with spears, wands, and staves when combat is called for.

Pre-requisite:
Weapon skills:
Unique skill:
Spells: Heal(1), Squelch(3), Snooze(6), Buff(8), Cock-a-doodle-do(11), Cushion/Insulate (14), Midheal(16), Zing(18), Whack(20), Tingle(22), Bigheal/Moreheal (31), Thwack(34), Multiheal(38), Insulatle(43), Fullheal(47), Kathwack(55), Omniheal(65)

Stat Growth
Level Exp. HP MP Strength Agility Resilience Deftness Charm M. Mending M. Might
10
20
30
40
50
60
70
80
90
99

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Ranger

Wild warriors who are at one with nature, and can call on its powers at will, as well as using boomerangs, bows, and axes.

Pre-requisite: Quest #112
Weapon skills: Boomerang, Axe, Bow, Fisticuffs
Unique skill: Ruggedness
Spells: Safe Passage(3), Squelch(4), Evac(7), Heal(10), Cushion(12), Tingle(16), Cock-a-doodle-do(18), Midheal(22), Zing(24), Insulatle(26), Bigheal(34)

Stat Growth
Level Exp. HP MP Strength Agility Resilience Deftness Charm M. Mending M. Might
10
20
30
40
50
60
70
80
90
99

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Sage

Mighty mystics who have learnt to make use of some seriously sacred skills, and who fight with wands, bows, and boomerangs.

Pre-requisite: Quest #115
Weapon skills: Wand, Bow, Boomerang, Shield
Unique skill: Enlightenment
Spells: Zam(2), Heal(2), Evac(5), Squelch(5), Bang(8), Kazam(8), Divine Intervention(13), Midheal(16), Zing(20), Multiheal(24), Boom(27), Kabuff(30), Bigheal(33), Magic Barrier(38), Kazamle(43), Kaboom(48), Zakazamle(61), Kaboomle(66), Madante(78)

Stat Growth
Level Exp. HP MP Strength Agility Resilience Deftness Charm M. Mending M. Might
10
20
30
40
50
60
70
80
90
99

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Luminary

luminary blah blah

Pre-requisite: Quest#118
Weapon skills:
Unique skill:
Spells: Heal(4), Woosh(11), Bounce(18), Midheal(23), Swoosh(36), Kaswoosh(45), Kaswooshle (58)

Stat Growth
Level Exp. HP MP Strength Agility Resilience Deftness Charm M. Mending M. Might
10
20
30
40
50
60
70
80
90
99

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Thief

Versatile vagabonds with a keen nose for treasure, they are also fierce fighters skilled with swords, knives, and claws.

Pre-requisite:
Weapon skills:
Unique skill:
Spells: Squelch(4), Heal(9), Evac(12), Speed Up(16)

Stat Growth
Level Exp. HP MP Strength Agility Resilience Deftness Charm M. Mending M. Might
10
20
30
40
50
60
70
80
90
99

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Warrior

Mighty fighters who make good use of swords, spears, and knives, and who courageously cover their companions.

Pre-requisite: N/A
Weapon skills: Sword, Spear, Knife, Shield
Unique skill: Courage
Spells: N/A

Warrior Stat Growth
Level Exp. HP MP Strength Agility Resilience Deftness Charm M. Mending M. Might
10 1187
20 20315
30 108330
40 351878
50 865305
60 1573103
70 2280901
80 2988699
90 3696497
99 4333515

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